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1. VR Storytelling un rosario de promesas incumplidas ¿Llegó el momento?

Chris Milk: How virtual reality can create the ultimate empathy machine

En 1938, Antonin Artaud described the illusory nature of characters and objects in the theatre as «la réalité virtuelle» in a collection of essays, Le Théâtre et son double . The English translation of this book, published in 1958 as The Theater and its Double,[1] is the earliest published use of the term «virtual reality».

The term «artificial reality«, coined by Myron Krueger, has been in use since the 1970s.

The first interactive moviemap was produced at MIT in the late 1970s of Aspen, Colorado

Virtual Reality in its modern usage was popularized by Jaron Lanier through his company VPL Research. VPL Research held many of the mid eighties VR patents, and they developed the first widely used HMD: EyePhone and Haptic Input DataGlove

The concept of virtual reality was popularized in mass media by movies such as Brainstorm and The Lawnmower Man.

The VR research boom of the 1990s was accompanied by the non-fiction book Virtual Reality (1991) by Howard Rheingold.[4]

VR Rheingold

Kevin Kelly organized the first public hands-on exhibit (called Cyberthon), which premiered two dozen experimental VR systems from the US military, universities, and Silicon Valley. For 24 hours in 1990, anyone who bought a ticket could try virtual reality. The quality of the VR experience at that time was primitive but still pretty good. All the key elements were there: head-mounted display, glove tracking, multiperson social immersion.

It will be the Metaverse in Neal Stephenson’s rollicking 1992 novel, Snow Crash, an urban reality so enticing that some people never leave it. It will be the Oasis in the 2011 best-selling story Ready Player One, a vast planet-scale virtual reality that is the center of school and work

In 1991, Sega announced the Sega VR headset for arcade games and the Mega Drive console. It used LCD screens in the visor, stereo headphones, and inertial sensors that allowed the system to track and react to the movements of the user’s head.[6]

In 1991, Carolina Cruz-Neira, Daniel J. Sandin and Thomas A. DeFanti from the Electronic Visualization Laboratory created the first cubic immersive room, replacing goggles by a multi-projected environment where people can see their body and other people around.

Multimedia: from Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan and first published in 2001, explores the term and its history from an avant-garde perspective

From Wagner

By 2007, Google introduced Street View, a service that shows panoramic views of an increasing number of worldwide positions such as roads, indoor buildings and rural areas. It also features a stereoscopic 3D mode, introduced in 2010

In 2010, Palmer Luckey, who later went on to found Oculus VR, designed the first prototype of the Oculus Rift. This prototype, built on a shell of another virtual reality headset, displayed only 2-D images and was noticeably cumbersome to wear. However, it boasted a 90-degree field of vision that was previously unseen anywhere in the market at the time. This initial design would later serve as a basis from which the later designs came.

Chris Milk Hace los primeros experimentos en VR StoryTelling con «The Wilderness Downtown» named as one of TIME Magazine’s 30 Best Music Videos of all time, and was exhibited at MoMA in NY in 2011. Also in 2010, Milk created «The Johnny Cash Project«, a collaboration with Aaron Koblin set to the Johnny Cash song «Ain’t No Grave. In the interactive music video, users can submit drawn frames to be curated into an animated short film built upon a myriad of frames submitted by different users. As a result, the video constantly evolves and can be arranged by a set of various criteria.

On March 25, 2014, Facebook purchased a company that makes virtual reality headsets, Oculus VR, for $2 billion Sony announces Project Morpheus (its code name for PlayStation VR), a virtual reality headset for the PlayStation 4. Google announces Cardboard, a do-it-yourself stereoscopic viewer for smartphones.

¿¿Y porqué mejor no lo decimos con imágenes?

Not entirely accurate but still an informative VR timeline

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The Past, Present, And Future Of VR And AR: The Pioneers Speak Oculus Rift 2009-2014

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La Universidad de Southern California está detrás de mucho de lo que hoy vemos/hacemos habiendo trabajado mucho tiempo con NASA

Print

So When Will Virtual Reality Reach the Masses? The End of 2016?

Artists Take On Augmented Reality

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Zenka at River Headquarters Augmented Reality Installation

Experience the intersection of frontier tech & art at the River headquarters in San Francisco. Artist Zenka’s new augmented reality art installations make the existing murals and artwork come alive. The augmented reality installation is viewable using Merge, Samsung GearVr or Android or iOS tablets and phones. The installation also includes Zenka VR Heads and woodbock prints with AR overlays.

Zenka, 1516 Purdue Ave, Los Angeles, CA 90025

Un itinerario de reconocimiento

La jefa hace sus primeros pininos

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0. Chris Milk Los Angeles

Captura de pantalla 2016-05-08 a la(s) 8.45.47 AM

1 Palmer Luckey, Tinkerer

2 Oculus CEO Brendan Iribe Facebook, Menlo Park

3 Googler Cardboard Clay Bavor VP Product management

Las mas barata de las realidades virtuales

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4 Valve

5. Sony Project Morpheus

6. Vive

7 Microsoft HoloLens Alex Kipman Technical Fellow – Operating System Group at Microsoft – ‎Microsoft Redmond, Washington

Explore a speculative digital world without screens in this fanciful demo, a mix of near reality and far-future possibility. Wearing the HoloLens headset, Alex Kipman demos his vision for bringing 3D holograms into the real world, enhancing our perceptions so that we can touch and feel digital content.

8 Jeremy Bailenson Stanford Virtual Human Interaction Lab

9 Mike Rothenberg, Rothenberg Ventures VR accelator Financio 10 compañias VR

10 Felix Lajeneuse + Paul Raphael Cinematic Virtual Reality Montreal

11. Visionary VR story creation for everyone 333 S Grand Ave #4325, Los Angeles, CA, 90071

12. USC Institute for Creative Technologies

MxR at the University of Southern California explores techniques and technologies to improve the fluency of human-computer interactions and create visceral synthetic experiences.

Eventos a no perdernos

1. Sundance Film Festival’s New Frontier program under one marble roof. New Frontier notably played host to a litany of virtual reality projects during the most recent run of the celebrated cinema event.

One of those projects – artist Lynette Wallworth’s Collisions

2. Virtual reality Los Angeles Spring expo

August 5th & 6th, 2016
LA Convention Center – West Hall B
Two-day Pro Pass (Friday 8/5 PLUS Saturday 8/6)
Our limited number of Two-day Pro Passes are perfect for immersive technology professionals looking to get business done. The first 300 ticket holders will also receive a gift bag filled with VR goodies.

And that’s all folks, por ahora.

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